2014 Portfolio
Read MoreDreamworks Animation 2010-Present
Technical/VFX direction for in house production of all feature advertising and consumer products
● Theatrical, TV, online streaming, DVD/BD, print, interactive, games, toys...
● Technical direction for all disciplines (previz/layout, animation, lighting, compositing)
● Supervised on set live action shooting for CG integration
● Responsible from project initial setup to final delivery
● Maintained studio QC when working with vendorsClick on picture to play
Motion graphics UI overlayed on top of a time-lapse of Los Angeles (Personal Project) 2008
● Time-lapse shot with an IR modified Nikon D80 from Mt. Hollywood
● Motion graphics done in After Effects. No UI elements/animation are random. Heading, pitch, time, FOV are real values.
● Histogram(screen right) is accurate to picture. Generated through script
● UI designed in Photoshop
All content created by me except the music and satellite image in the top left.Sean Devlin portrait | The Saboteur 2009 (EA-360/PS3/PC) 2009
● Rendered and lit using Mental Ray via Softimage XSI
● Background is an in-game screenshot with appropriate FOV
● Grading and framing done in Adobe Lightroom, comped and touch-up in Photoshop
Additional Breakdown:
▪ Eyes painted by Imran Sheikh ▪ Facial pose by Benjamin Liu ▪ Sean character geo is based on the game assetSkylar Sinclair | The Saboteur 2009(EA-360/PS3/PC) 2009
Playboy gaming editorial
● Rendered and lit using Mental Ray via Softimage XSI
● Initial production support and layout for parallel work with other artists
● Quality control for print
Additional Breakdown:
▪ Comped, touchup and grading done in Photoshop by Imran Sheik
▪ Body pose by David Allen
▪ All assets from the game